The Ethics of AI in Storytelling: ChatGPT as a Game Master?

November 5, 2025

  • AI can run escape room stories and RPG sessions well, but it should support human creativity, not replace it.
  • The real ethical risk is not “AI is bad” but unclear rules, hidden automation, and using AI to cut corners on people and quality.
  • Good practice: tell players when an AI Game Master is involved, set limits, keep a human in the loop, and protect player data.
  • If you use ChatGPT as a GM for escape rooms or narrative games, treat it like a tool, not a writer you secretly exploit.

Using AI like ChatGPT as a Game Master can work very well in storytelling, escape rooms, and RPG-style games, but only when you stay honest with players, keep a human in control, protect data, and avoid replacing human creativity just because AI looks cheaper or faster.

What do we even mean by “AI as a Game Master”?

Let me keep this simple. When I say “AI as a Game Master,” I mean a system like ChatGPT that:

  • Describes the world and scenes to players
  • Responds to what players say and do
  • Creates puzzles, NPCs, and twists on the fly
  • Tracks some version of progress, clues, and stakes

If you run escape rooms, that can look like:

  • A chat-based GM that hints or roleplays an in-game character
  • An AI that reacts to what a team tries in a digital escape room
  • An “always on” storyteller that keeps a game going between physical sessions

There is a gap between what people imagine and what actually happens though. Many people still think of AI as some magical brain that “knows” what it is doing. That is not how these models work. They predict the next word based on patterns in data. No feelings. No real understanding. Just patterns.

So the ethics question is not “does AI have rights as a GM” but:

Is it fair to use a pattern machine to guide human stories, emotions, and choices, and if yes, where do we draw the line?

This gets messy when you mix it with money, customer expectations, and creative work that used to be done by humans only.

The 6 big ethical questions when AI runs your story

I want to break this into six simple but hard questions. You do not have to agree with me on all of them. In fact, I hope you push back on a few.

1. Are you honest about AI with your players?

This is the first real ethical test. Not quality. Not creativity. Just honesty.

If players think there is a human GM and you secretly replace that GM with ChatGPT, that is a problem. Even if the story is good. Even if the players enjoy the game.

When people pay for a human-led experience and you silently swap in AI, that is not clever, that is lying by design.

Here are a few places where this comes up in escape rooms and story games:

Scenario What usually happens More ethical option
Online escape room with “live GM” Marketing promises a live host, but 80% of interaction is AI chat. Say “Hybrid GM: human host supported by AI” and explain what that means.
In-room hint system Players think staff give hints, but AI answers almost all questions. Tell teams: “This is an AI character that can give you hints and react to you.”
Story-driven app game Game claims “hand-crafted dialogue” while AI wrote half the scenes. Say “Story developed by our team with AI-assisted writing and editing.”

Some owners worry that if they admit they use AI, people will walk away. That is not always true. A lot of players are curious. They just do not want to be tricked.

If you are transparent and still deliver a strong experience, you keep trust. If you hide AI and people find out later, they will not complain about the AI. They will complain about you.

2. Are you using AI to cut costs or to raise quality?

This is where I think many businesses, not just escape rooms, take a wrong turn. It is very tempting to see AI as a way to remove humans from the process as much as possible.

You might think:

  • “If AI can GM, I can save on hiring staff.”
  • “If AI can write puzzles, I do not need a writer.”
  • “If AI can answer reviews, I do not need support.”

On paper, that looks smart. Lower payroll. Faster content. But you lose something that is hard to measure: the feeling of care.

AI should remove boring work so humans can care more, not replace people so nobody cares at all.

Good uses of AI in storytelling tend to look like this:

  • GM uses AI to track clues, summarize past scenes, suggest NPC names
  • Designer uses AI for rough puzzle prompts, then rewrites and tests them
  • Writer uses AI to expand variants of hints, then picks and edits the best ones

Bad uses often look like:

  • No GM, only AI, in a context where live staff was part of the promise
  • Puzzles churned out in bulk with little testing or human fixing
  • AI-driven customer chat that is framed as a person named “Sam” or “Julie”

I am not saying an AI-only GM is always wrong. In some products, that is clear from the start and priced that way. That can be fine.

The problem is when your main reason for using AI is “I want to spend as little on humans as possible,” but your marketing still leans on the idea of human creativity, human passion, and human care.

3. How do you handle consent and player data with AI?

Any time you connect players to ChatGPT or a similar model, some data is going somewhere. What data, where, and who sees it depends on your setup and your provider, but you cannot act like nothing is happening.

People share a lot with a GM in story games:

  • Their names and contacts
  • Phrases and jokes
  • Personal stories that slip into roleplay
  • Possibly sensitive content in character

Now match that with typical AI usage:

  • Messages sent to an external server
  • Logging for security, debugging, training, or analytics
  • Possible long-term storage by the AI provider

So you need at least three things:

  1. Clear notice that AI is involved and can see what they type or say
  2. An easy way to opt out or ask for data deletion where laws require
  3. Basic technical care: encryption, access control, minimal logging

If players would be surprised by who can see their words, you have a consent problem, not a tech problem.

If you are building AI GM tools into your escape room or narrative product, ask hard questions from your provider:

  • Is player content used to train future models?
  • Where are the servers located?
  • How long is data retained?
  • Can I switch off training on user content?

If you cannot get straight answers, or if you do not understand the answers, then you should pause before going live with this for your customers. “Everyone else is doing it” is not a good defense when something breaks.

4. Who owns the story when AI writes half of it?

Copyright around AI is still messy. Laws are catching up. But for your players, the legal detail is not what they care about most. They care about fairness and credit.

Let us say your game uses AI to create NPC dialogue in real time. Players say something. The AI replies with fresh lines. Is that your content? OpenAI’s? The player’s? Some mix? The honest answer is: it is complicated.

But regardless of the legal tangle, there are some fair practice questions you control:

  • Do you credit human writers when AI helped them or expanded their work?
  • Do you act like AI “authored” something, when you prompted and shaped it?
  • Do you reuse transcripts of player interactions in future content without asking?

A quick rule of thumb I like is this:

If a human in your team did the same work, would you feel morally bound to pay or credit them? If yes, be careful treating AI output as “free and clear” just because a model wrote it.

No, I am not saying you need to list “ChatGPT” as a writer on your escape room poster. That would be slightly odd.

What I am saying is, be honest with your team about where content comes from, and do not quietly replace writers with prompts without talking about it. Many writers are open to AI as a tool. They are less open to invisible replacement.

5. How does AI change responsibility at the table?

In a normal tabletop RPG, the GM carries a lot of social responsibility:

  • They set the tone and safety rules
  • They adjust content if someone is uncomfortable
  • They avoid certain topics with kids or mixed groups

AI does not have that kind of judgment. It can guess. It can use filters. It can follow a safety guide you give it. But it does not actually feel when a player goes quiet or upset.

For a live, emotional, or intense story, that gap matters.

If you let ChatGPT drive your game fully, then you still hold the responsibility when it goes wrong:

  • AI mentions themes that are not right for kids
  • AI mirrors back harmful language in a joke
  • AI leaks a spoiler or breaks the mood in a serious scene

So you cannot throw your hands up and say “the AI did it.” You picked the tool. You picked the prompts. You set the filters. You decided to go live with it.

This is why I like hybrid models a lot more than “AI only GM” for groups that do not know each other or are not hardcore tech fans.

For example:

  • AI suggests three possible responses to a player, human GM picks one
  • AI drafts puzzles, but a human tests them on actual groups and then locks them
  • AI runs chat hints, but staff has an override to step in at any time

It is slower than full automation. It costs more. It is also more fair to the player sitting across the table or screen.

6. Does AI make you lazy with design?

This one is not legal or privacy focused. It is more about craft.

Once you have a strong AI model on your desk, it is very easy to say: “Write me 20 storylines about a haunted archive” and call it a day. You get back a bunch of plots. They are readable. They kind of work. You ship them with minor edits.

The danger is you stop pushing your own taste.

You stop asking:

  • “Have I seen this twist 50 times before?”
  • “Is this puzzle fun or only clever on paper?”
  • “Would my regulars remember this room a year from now?”

AI loves patterns. It is really good at giving you the “average” of a genre. That is exactly what makes it a bit dull by default.

So if you are serious about escape room storytelling, you almost want to use AI like this:

  • As a bad first draft you promise to break apart and rebuild
  • As a brainstorming buddy that throws out too many ideas
  • As a speed tool for things that are not the heart of the story

If the climax of your flagship escape room feels like a slightly better version of the default AI plot, you left a lot of creative value on the table.

How ChatGPT as a GM changes gameplay, step by step

Let us walk through what actually happens when you put ChatGPT in the GM seat for a story game or escape room style experience. That makes the ethics less abstract.

Step 1: Session setup and expectations

Before anything starts, you decide how to frame the experience:

  • Is the AI presented as a character in the story?
  • As a “digital GM assistant” with a clear label?
  • Or are you pretending it is a person?

This framing matters a lot. If you say, “You are talking to the station AI core,” players expect an artificial vibe. That can help you. If you claim “Your personal live storyteller,” they will expect human nuance and might feel betrayed when they do not get it.

I think the cleaner route looks like this:

Welcome to the mission. Your guide is an AI narrator. A member of our team is monitoring and can step in if needed, but most of what you see is real-time AI storytelling.

Simple. Honest. It sets the right bar.

Step 2: Rule setting and safety tools

Even for lighter games, you want some form of safety or boundary setting. With AI, that is trickier, because the model might wander into strange areas if prodded.

Concrete steps you can build in:

  • Content mode: “family friendly,” “PG-13 thriller,” etc, set before play
  • Safe word or button: players can reset or tone down scenes
  • Starter questionnaire: phobias or topics to avoid

The ethical part here is not just the features. It is whether you respect them. If someone says “no spiders,” the AI should not suddenly throw a spider boss at them because it sounds on-theme.

That means your prompts and system messages to ChatGPT must carry those rules clearly, and you should test worst-case player behavior before you release the game to paying customers.

Step 3: Real-time story generation

During the session, the AI GM is doing a few things at once:

  • Describing scenes
  • Taking in player actions and reactions
  • Tracking state (who has what item, which door is locked)
  • Creating responses fast enough to keep pace

This is where the game can feel magical, or completely fall apart.

Ethical questions at this stage include:

  • Is the AI allowed to override earlier facts “for convenience”?
  • Does it ever trap players in unsolvable situations?
  • Does it encourage risky behavior in real life? For example, “break the real fire alarm” as a “puzzle” in a physical room.

One practical way to reduce damage is to give the AI a memory of hard rules. Things like:

  • “Never suggest physical actions outside the game space.”
  • “Do not contradict previously revealed key facts.”
  • “If players are stuck, gently surface a hint after X turns.”

You can bake these into your system messages and test a lot before you ship. It is not perfect, but it is better than hoping the base model guesses your intent.

Step 4: Handling edge cases and conflict

At some point, something awkward will happen. A player will push a boundary. Make a dark joke. Try to “break” the AI. Or two players will argue and drag the GM into it.

Human GMs are trained to de-escalate. AI is not.

Here is where you cannot avoid having a human in the loop for any serious product.

Your options:

  • Real-time monitor: staff member watches flagged sessions and can intervene
  • Auto-escalation: certain triggers hand control to a live GM
  • Hard guardrails: AI refuses content outside of policy and explains calmly

Doing nothing and hoping “most players are fine” is not really a safety strategy.

Even if 95 percent of sessions run smoothly, the 5 percent that go wrong will shape how your brand looks and how safe people feel with your games.

Step 5: Storing and reusing the session

After the game ends, what happens to the record of what was said and done?

From a business side, that data looks very attractive:

  • It shows which puzzles stalled people
  • It shows which story beats got the best reactions
  • It can train your future content improvements

From a player side, it can feel creepy if they did not agree to that.

So at the end of the session, I prefer a clear fork:

  • Default: we store minimal data needed to run scores and logs
  • Optional: “do you want to let us use anonymized transcripts to improve the game?”

If they say no, delete as much as you can. If they say yes, then actually anonymize it. Remove names. Remove unique details that could easily identify someone.

Fair ways to use ChatGPT as a GM in escape rooms

Enough of the problems. Let us look at some concrete uses that are both powerful and more fair to everyone involved.

Use case 1: AI hint character that respects human limits

A solid starting point is a hint system that acts like a character, powered by AI, but framed as such.

For example:

  • In a sci-fi room, the hint system is the ship’s onboard AI
  • In a mystery room, it is the archivist’s assistant
  • In a heist room, it is the “hacker in your ear”

Players talk to the system. It parses their questions, remembers what they solved, and gives tailored hints. That is a perfect job for ChatGPT, because hint writing is time-consuming and players often want very specific nudges.

Ethical guardrails here:

  • Make it visually clear that this is an AI system, not a human GM hiding behind a name
  • Log interactions, but strip personal info and keep it in-house
  • Allow staff to override the AI hint if it goes off-track

Use case 2: Pre-game and post-game story extensions

Some of the best uses of AI GM in escape games are not inside the room at all.

You can use AI for:

  • Pre-game chat in character that sets up the mission
  • Between-room side missions in a campaign
  • Post-game debriefs where players “interview” NPCs about what really happened

Here, the stakes are lower. Players are less time-pressured. You can flag it as an AI character more easily. If something odd happens, it is less likely to ruin the core room experience itself.

From an ethical lens, this feels safer because:

  • You can make consent smoother, since it is digital-only
  • You can place tighter word filters and safety rules without hurting puzzle flow
  • You are not mixing high-pressure physical safety with AI instructions

Use case 3: Co-pilot for human GMs and designers

This is where AI really shines and where most of the ethics issues soften.

For human Game Masters, ChatGPT can:

  • Summarize past sessions so you remember what happened
  • Propose three possible outcomes for a player action
  • Generate NPC quirks and lines that you can tweak on the fly

For designers, it can:

  • Suggest puzzle variants around an idea, which you test and refine
  • Help rank which clues are too vague, based on example player scripts
  • Create sample dialogue trees that you then rewrite with your own voice

Use ChatGPT behind the scenes as a co-pilot, not as a secret replacement for the pilot. That is where it feels fair, fast, and still very human.

The key is that the human stays responsible for the final experience. AI speeds things up, but it does not decide what is “good enough” to ship.

How to be transparent without killing the magic

A worry I hear from room owners and TTRPG creators is: “If I tell them we use AI, they will lose the magic.”

I do not fully agree. You can be honest and still make it feel like a story. The trick is how you frame it.

Plain scripts you can borrow

Here are some short scripts you can adapt for your own site or briefing, written in normal language.

For an AI-supported GM in a remote game

“Your Game Master today is human, but they use an AI assistant for faster notes, flexible NPCs, and some smart hinting. You will never talk to a bot directly, but AI helps the GM keep the story sharp and responsive.”

For a fully AI narrator in a digital story

“Your guide in this game is an AI narrator, powered by large language models. It builds scenes and reacts to your choices in real time. A human designer set the rules and story arc, and our team monitors sessions to keep them safe and fun.”

For an in-room AI hint character

“If you need help, ask the Archive Console. It is an AI character that knows the room and can give you hints based on what you have tried.”

Short. Clear. You do not need a long essay on machine learning. Players just need to know when they are dealing with a human, an AI, or a mix, and what that means for their play.

When should you not let AI be the Game Master?

There are some cases where I think AI as GM is a poor choice, even if it works on a technical level.

Case 1: Content for kids without tight oversight

Children’s experiences are very sensitive. They cannot always tell when something feels off or unsafe, and they trust adults by default.

In that context, a fully automated AI GM with wide freedom is risky, even with filters. A tired but caring human GM is, frankly, safer and more flexible.

Case 2: High-intensity horror or trauma-adjacent content

Some horror escape rooms and RPGs lean into very heavy themes: isolation, mental health, violence. If you work in that area, you already know you need strong safety practices.

I would not push AI into the GM seat there. The cost of a misstep is too high. Having AI as a drafting tool for content you then handle with care is fine. Letting it improvise horror without human oversight is asking for trouble.

Case 3: Experiences sold on the promise of human contact

There are products where the whole draw is the human factor:

  • Premium corporate team building with a live facilitator
  • High-ticket murder mystery dinners with actors
  • Custom one-on-one narrative therapy style games

In those setups, using AI as the main GM is not only ethically shaky, it also works against your own offer. People paid for a person to be there with them, not a sophisticated script generator.

A simple checklist for ethical AI GMs

If you are already using AI as a Game Master, or you are close to launching, here is a short checklist you can run through.

Area Question Good sign
Transparency Do players know when AI is involved and how? You describe AI’s role in simple words before play.
Control Can a human step in when needed? Staff can override or pause the AI GM.
Consent Do players agree to how their data is used? You give a clear choice about logs and training.
Safety Are content limits clear and tested? You define forbidden content and test edge cases.
Fairness Are you honest with writers and staff about AI use? AI supports people instead of secretly replacing them.
Quality Does AI raise or lower story quality? Human review improves AI output before shipping.

Where this leaves escape rooms and story games

AI is not going away from storytelling. You cannot wish it out of the industry. But you also do not need to bend your ethics around it.

ChatGPT as a Game Master is powerful. It can give every group a slightly different story. It can keep solo players engaged for hours. It can keep notes better than many humans, me included.

But it has no sense of duty to your players. You do.

If you treat AI as your silent partner, not your secret stand-in, you can get the best of both worlds: faster production, richer variations, and still that human sense that someone cared enough to craft the experience and stand behind it.

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